/*
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System.IO;

public class RoomTileSetter:MonoBehaviour {
	void Start() {
		string path = Application.streamingAssetsPath+"/Rooms/"+fileName;
		if(!File.Exists(path)) Debug.LogError("File not found at : "+path);

		StreamReader reader = new StreamReader(path);
		for(int readY=0;readY<20;readY++){
			string line = reader.ReadLine();
			for(int readX=0;readX<20;readX++){
				TilemapController.SetTile(transform.position+new Vector3(readX,readY),line[readX]-'0',false);
			}
		}
		reader.Close();

	}
	

	[SerializeField] string fileName;
}
*/